App for Lost Raiders
Nov. 11th, 2016 07:11 pmOOC Info
Player Name: Autumn
Age: over 18
Contact: PM this journal is fine
IC Info
Name: The Walking Dead
Canon: Canon! Season 6, Episode 6 - after the ambush
Personality:
Daryl is a generally emotionally strong man that has learned to hide his perceived weaknesses behind anger and intimidation. A lifetime of having to 'be a man' and trying to gain his abusive father's respect, as well as live up to the expectations of his older brother, have made it so Daryl is very closed off socially. He's had to put on a strong front, be tough, for as long as he can remember. And he does it well, proving himself quite adaptable and able to roll with the punches.
He has low self-esteem and doesn't see his life as holding as much value as those around him, and of everyone in his close-knit family, he's the most likely to offer to throw his life away for the sake of another. When a significant emotional toll is taken, Daryl 'shuts down' (i.e. disassociates) for a while. The amount of time varies, and he's still able to act, to fight or travel, if he has to. But he's largely unresponsive and subdued. Sometimes he's even outright hostile to anyone trying to approach or confront him while he's like that. He also rarely cries and tries to hide it when he does. To fake that he's not or force himself to stop if it starts because that's a weakness to him: drilled into his head by his father and his brother since before he could remember and reinforced for the majority of his life. It's a habit he's slowly unlearning.
For all that he has some obvious anger issues, particularly in how easily he can get growly and grumbly with others, Daryl is one of the most level headed in his group. And he's only grown more so in the last two years. His hot-blooded, quick to anger attitude tempering out as he became a trusted leader and adviser within the group he's been running with. He puts the needs of the group first, and his own second. His own life experiences means he's hesitant to trust. But once he does, he trusts completely. It's a bit childlike, and that's largely because his socialization was heavily stunted due to the abuse he suffered and has yet to really work through.
Heck, it's only within the last year that he's been able to deal with people physically reaching for him while he feels vulnerable without flinching and expecting to be hit. He also doesn't like to admit in any real way that he's still struggling with his abuse and recovery. As such, he deflects all lines of discussion away from the topic if it ever focuses on him.
Daryl is open minded and optimistic in a way that comes across as unexpected because he's also very realistic. His caution with others belies a very open and bleeding heart. He actually believes there's still plenty of good in the world. Despite all that the group's been through, Daryl wants to try reaching out to new people.
Sample Objectives:
1) Be more honest about his emotions - The more he holds his feelings in, the more he'll feel physically ill. Every time Daryl is honest with his emotions, he'll feel physically better and a little happier. He needs the push to not hold things in so much.
2) Accept physical affection from others - Every time he allows others to get close enough to be physically affectionate, he'll feel better and get a small monetary reward added to his account. Which will help him relax more and feel at ease when people are casually physical with him.
Sample: here
Sample Game Mechanic: Daryl's habits dictate that he'll find a way to integrate himself in with a group he can respect the general rules of and work within those constraints while he adjusts to the next sudden change in his life. He's not likely to swear himself into service of one of the gods, but he could be convinced to swear himself into service with another using the Master/Servant mechanics. Once he's given his loyalty to someone, he's pretty much loyal to a fault and I'd like to play with taking that trait and really running with it.